The state of the art for WebAssembly on the web is that every language builds their own abstraction of the web platform using JavaScript. But these abstractions are leaky. If you use WebAssembly on the web in any serious capacity, you’ll eventually hit a point where you need to read or write your own JavaScript to make something work.
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Quadtree-based image compression formats and level-of-detail systems all work this way. Satellite imagery, terrain rendering, and geographic information systems use quadtree decomposition to serve data at varying resolutions: zoomed out, you see large coarse blocks; zoomed in, you see fine-grained tiles. The same principle extends to three dimensions (octrees) for volume rendering and 3D spatial indexing.